top of page

FADING ECHO

GAME INFO

Studio: Emeteria | Publisher: New Tales

​​

Genre: Action-adventure | Platform: Consoles, PC

​​

Engine: Unreal Engine 5

​

Role: Lead Game Designer

​​​

Website: https://www.newtales.com/games/fading-echo/en-us

KEY ACHIEVEMENTS

Systems | Combat | Meta progression | Design pillarsManagement |

I'm currently working as a Lead Game Designer on Fading Echo, a third-person action-adventure for consoles and PC. 

 

I joined the studio at the very beginning of the concept phase.

​

While I can't reveal much about the game yet, my key responsibilities include:

  • Defining the game vision alongside the creative direction team

  • Defining high-level design intentions for key features

  • Establishing the feature development workflow with the tech and art teams to ensure smooth feature delivery

  • Mentoring designers to support their growth

  • Providing feedback and validating designs to ensure alignment with the vision and budget constraints

  • Designing core systems and meta-progression

  • Overseeing combat design

  • Collaborating with level designers, narrative designers, and artists to ensure the game world tells a compelling story

©2025 par Charles Gruss.

bottom of page